Marvel Rivals Sensitivity Converter

Convert Valorant, Overwatch 2, CS2, Fortnite, and other FPS sensitivity settings to Marvel Rivals while preserving cm/360 feel.

820.0K uses Updated · 2026-06-10 Runs locally · zero upload
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How to Use Marvel Rivals Sensitivity Converter

The Marvel Rivals Sensitivity Converter is built for players moving between FPS and hero-shooter titles who want the mouse to travel the same physical distance for a full turn. Instead of treating DPI times sensitivity as the final answer, it converts your current setting into cm/360 and then solves the matching sensitivity for Marvel Rivals. That makes it useful when you are coming from Valorant, Overwatch 2, CS2, Fortnite, Apex Legends, Call of Duty / Warzone, or Rainbow Six Siege and want a practical Marvel Rivals starting point.

  1. Choose the conversion direction - Use “To Marvel Rivals” when you are migrating into Marvel Rivals. Use “From Marvel Rivals” when you already have a Marvel Rivals setting and want the equivalent value in another game.
  2. Select the current or target game - Pick the game whose sensitivity scale you want to convert. Fortnite uses the percent-style value from the in-game menu, while the other listed games use their normal decimal sensitivity value.
  3. Enter your sensitivity and DPI - Type the sensitivity you currently use and your mouse DPI. If you will use a different DPI in the target game, update the target DPI field too.
  4. Read the converted sensitivity - The main result is the setting to try in Marvel Rivals or in the selected target game. The supporting results show eDPI, cm/360, in/360, the turn-distance range, and the yaw ratio used for the conversion.

For most players, the best workflow is to keep the same DPI, enter the sensitivity from the game where your aim already feels reliable, and copy the recommended Marvel Rivals value into the practice range. Do a slow 360-degree turn, a quick 180-degree turn, and a few tracking passes against moving targets. If the value feels close but not perfect, adjust in small steps. The Marvel Rivals Sensitivity Converter gives the mathematical match, while in-game testing lets you account for field of view, hero movement, scoped aim multipliers, and personal preference.

Formula & Theory - Marvel Rivals Sensitivity Converter

The Marvel Rivals Sensitivity Converter uses turn distance as the bridge between games. A game sensitivity value is not universal because each engine applies its own yaw scale. The yaw value describes how many degrees the camera rotates for one mouse count at sensitivity 1. Once yaw is included, the physical distance for a full 360-degree turn can be calculated and preserved across games.

cm/360 = (2.54 x 360) / (DPI x sensitivity x yaw)
target sensitivity = (source DPI x source sensitivity x source yaw) / (target DPI x target yaw)
eDPI = DPI x in-game sensitivity
SymbolMeaning
DPIMouse dots per inch for the active profile
sensitivityThe in-game sensitivity value, normalized when a game uses percent input
yawGame-specific camera rotation scale in degrees per mouse count
cm/360Physical mouse travel needed for one full 360-degree turn
eDPIDPI multiplied by sensitivity, useful inside one game scale but not enough for cross-game matching

The default Marvel Rivals model uses a yaw scale of 0.0066, the same scale commonly used for Overwatch-style sensitivity conversion. CS2 and Apex use a Source-style 0.022 scale, Valorant uses 0.07, and Fortnite’s percent input is normalized before conversion. This is why copying the same number from Valorant or CS2 directly into Marvel Rivals usually feels wrong. The number lives on a different scale.

For example, a Valorant sensitivity of 0.35 at 800 DPI does not become 0.35 in Marvel Rivals. The converter first finds the Valorant turn distance, then divides by the Marvel Rivals yaw scale to find the matching Marvel Rivals number. If the target DPI changes, the formula adjusts for that too. A higher target DPI needs a lower in-game sensitivity to keep the same cm/360, while a lower target DPI needs a higher sensitivity.

Assumptions and Limits

The Marvel Rivals Sensitivity Converter matches rotational movement, not every part of aim feel. It does not know your scoped sensitivity settings, hero-specific behavior, monitor distance preference, mouse acceleration, Windows pointer settings, or future game balance changes. Some players also prefer a slightly faster sensitivity in hero shooters than in tactical shooters because movement, verticality, and close-range tracking can matter more. Treat the converted value as the best mathematical starting point, then refine it in Marvel Rivals by feel.

Use Cases for Marvel Rivals Sensitivity Converter

The Marvel Rivals Sensitivity Converter is most useful when your main problem is migration. You already know a setting that works somewhere else, and you want Marvel Rivals to start from the same physical mouse movement instead of guessing from scratch.

  • Valorant to Marvel Rivals - Keep a familiar tactical-FPS arm movement while moving into a faster hero shooter.
  • Overwatch 2 to Marvel Rivals - Check the near 1:1 scale and confirm cm/360 before transferring your setting.
  • CS2 to Marvel Rivals - Convert a Source-style sensitivity into the Marvel Rivals scale without relying on eDPI alone.
  • Fortnite to Marvel Rivals - Convert a percent-style Fortnite sensitivity into a Marvel Rivals decimal value.
  • Marvel Rivals to another FPS - Use the reverse mode when Marvel Rivals becomes your comfort setting and you want to take that feel back to Valorant, CS2, or another title.

Use the supporting cm/360 result as your long-term reference. Once you find a Marvel Rivals value you like, write down the cm/360 and use it when comparing future games. The Marvel Rivals Sensitivity Converter keeps eDPI visible for context, but its real purpose is preserving turn distance so your mousepad movement stays familiar while the game scale changes.

Frequently asked questions about Marvel Rivals Sensitivity Converter

How accurate is the Marvel Rivals Sensitivity Converter?

The Marvel Rivals Sensitivity Converter matches rotational distance with yaw ratios and DPI. It is a strong starting point, but FOV, scoped settings, heroes, and patch behavior can still change perceived feel.

Why not just copy my eDPI into Marvel Rivals?

eDPI only compares DPI multiplied by sensitivity inside one sensitivity scale. Cross-game conversion needs each game's yaw value so the same mouse movement produces the same turn distance.

Can I convert from Marvel Rivals back to Valorant, CS2, Overwatch, or Fortnite?

Yes. Switch to the from-Marvel mode, choose the target game, and the converter will keep the same cm/360 while calculating the new in-game sensitivity.

Is my data stored?

No. All calculations happen in your browser; nothing is sent to a server.