How to Use Squad Mortar Calculator
The Squad Mortar Calculator helps you quickly compute a firing solution for your mortar crew in the Squad video game. Instead of manually counting grid lines or estimating angles, enter two sets of coordinates and let the calculator handle the trigonometry.
- Select your weapon type - Choose Standard Mortar, Vehicle Mortar, or Heavy Mortar. Each weapon has a different effective range and mil table.
- Enter mortar position - Input the X and Y coordinates of your mortar emplacement in meters. Use a Squad map overlay or the in-game grid reference.
- Enter target position - Input the X and Y coordinates of the target.
- Set height difference - If the target is on higher or lower ground than your mortar, enter the elevation difference in meters (positive = target is higher).
- Read the result - The Squad Mortar Calculator displays the azimuth in degrees, compass direction, horizontal distance, and the recommended elevation in milliradians (mils).
- Copy and use - Hit the Copy button to copy the solution to your clipboard and relay it to your gunner.
The Squad Mortar Calculator updates instantly as you type, so you can adjust for moving targets or new positions without reloading the page.
Formula & Theory - Squad Mortar Calculator
The Squad Mortar Calculator uses the following formulas:
dx = targetX - mortarX
dy = targetY - mortarY
horizontalDistance = sqrt(dx² + dy²)
azimuth = atan2(dx, dy) × (180 / π) [0° = North, clockwise]
slopeDistance = sqrt(horizontalDistance² + heightDiff²)
elevation (mils) = interpolated from weapon's range-to-mils table
| Symbol | Meaning |
|---|---|
| dx, dy | Coordinate difference between mortar and target |
| horizontalDistance | Flat ground distance in meters |
| azimuth | Compass bearing from mortar to target (0–360°) |
| heightDiff | Target elevation minus mortar elevation (meters) |
| mils | Milliradians — elevation unit on Squad mortar sight |
Elevation Mil Tables
Each weapon type in Squad uses a fixed range-to-mils lookup table derived from the game’s projectile physics. The Squad Mortar Calculator interpolates linearly between table entries to give a smooth estimate for any range within the weapon’s effective minimum and maximum range.
Assumptions and Limits
The calculator assumes flat terrain between the mortar and target; significant terrain obstruction will cause the round to be blocked. Height difference is a direct correction to the slope distance estimate, not a true terrain profile. Always do a ranging shot when possible and adjust accordingly.
Use Cases for Squad Mortar Calculator
The Squad Mortar Calculator is useful in many tactical scenarios during a Squad match:
- Pre-planned fire missions - Calculate solutions in advance for known enemy positions such as radio towers, FOBs, or chokepoints before the round starts.
- Reactive counter-battery - When enemy mortar positions are spotted, quickly switch target coordinates and get a new solution within seconds.
- Long-range harassment - At maximum range for Vehicle or Heavy Mortars, precise mil and azimuth data becomes critical to land rounds accurately.
- Height-adjusted shots - Use the height difference input when engaging targets on ridgelines or in valleys to compensate for elevation changes.
- Squad layer coordination - Share copied results via in-game chat or voice to relay precise firing data to your gunner without confusion.
Whether you are a dedicated mortar operator or just helping your squad with quick fire support, the Squad Mortar Calculator saves valuable seconds that can turn the tide of a fight. Bookmark it, open it alongside Squad, and practice reading the in-game grid to get your coordinates fast.